![]() ![]() I tried to play as Smeagol as much as possible, only venturing into Gollum territory when absolutely necessary – to save the life of an ally and such. Squeal on your allies who aided an attempted escape, or frame a nasty Orc prisoner. Share your meagre portion of maggoty bread, or keep it for yourself. There’s a basic split between Smeagol and Gollum choices, which amount to either being nice or nasty. Gollum’s decisions are the most interesting part of the game, but only due a lack of quality elsewhere rather than any inherent positives of its own. There are no alternate paths and few interesting events. It was only ever challenging when a section didn’t work as expected, a problem that was exacerbated by the fact that you’re shown a long panning shot of the precise route you must take through a level upon starting. Platforming is similarly archaic: climb up the wall that has a certain pattern, jump from one section to another, swing from conveniently placed beams, you know the drill. ![]() Throwing rocks to distract guards ceased to be innovative or interesting a decade ago. The stealth missions are as dated as the character animations, forcing you on many an escort task as well as hiding in shadows aplenty. ![]() The game is as dull mechanically as it is aesthetically. ![]()
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